Rtgi 01702 Release Fix -
Release step failed; artifacts not deployed. CI job exited with non-zero code and returned error: (paste exact error).
(Injects reflections and glossy surface illumination)
Launch your game and open the ReShade overlay (usually the Home or Pos1 key). Go to the tab where your shaders are listed. rtgi 01702 release fix
: Corrects aggressive buffer cleaning routines in modern anti-aliasing setups (like TAA and DLSS) that cause the shader to output complete darkness.
Under the depth buffer list, look for the layer that matches your exact . Release step failed; artifacts not deployed
The RTGI agent caches previous releases for rollback purposes. When this cache exceeds size limits or becomes corrupted due to disk I/O errors, the release validation step fails with 01702.
While using Pascal Gilcher’s revolutionary ReShade RTGI (Ray Traced Global Illumination) shader, many users run into configuration issues across different build numbers. Whether you are running an older branch (like the classic v0.17 to v0.23 series) or the newest iMMERSE Pro iterations, getting the depth data streaming correctly is essential to unlocking hyper-realistic diffuse lighting, ambient occlusion, and specular bounce. Go to the tab where your shaders are listed
To verify if your fix worked, activate the built-in DisplayDepth.fx shader in your ReShade menu. The screen will split into a blueish normal map on one side and a grayscale depth map on the other. If both sides show crisp geometric outlines matching your game movement, your and ready. If you want to refine your graphics setup, let me know: What game you are trying to mod?
The 0.17.02 iteration of the RTGI shader focused heavily on optimizing the temporal accumulation filters and refining how the shader interacts with the game’s depth buffer. While these changes aimed to reduce the "ghosting" artifacts common in earlier builds, they inadvertently triggered several widespread bugs:
The "01702" version (also referred to as ) was primarily a hotfix designed to resolve stability and rendering issues introduced in the major v0.17 branch. Key Improvements in the 0.17.0.2 Fix
Locate the parameter labeled RESHADE_DEPTH_INPUT_IS_REVERSED . If its current value is 0 , modify it manually to 1 (or vice-versa). Click anywhere to force a pipeline recompile.