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nuclear bomb testing facility rp script
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Nuclear Bomb Testing Facility Rp Script ~repack~ File

I can provide specific chat commands or automated bot scripts to match your needs!

Need specific dialogue for a different character type or a custom plot twist? Reply in the comments, and I will write the next scene for your nuclear testing facility RP script. nuclear bomb testing facility rp script

"We have a slow drip. If it hits the hot cell..." I can provide specific chat commands or automated

"Probability of successful early detonation: 67%. Probability of surface rupture: 89%. We'll irradiate the mock village for a century." "We have a slow drip

Ultimate Nuclear Bomb Testing Facility RP Script: A Guide to Immersive Roleplay

local activeFallout = false local falloutRadius = 0 function StartFalloutPhase() activeFallout = true falloutRadius = Config.SafeDistance * Config.RadiationRadiusMultiplier task.spawn(function() while activeFallout do local players = GetPlayers() for _, p in ipairs(players) do local distance = (p.Character.Position - Config.BlastCenter).Magnitude if distance <= falloutRadius then -- Check if player is wearing a Hazmat suit item/team outfit if not p.Character:HasItem("hazmat_suit") and not IsPlayerInBunker(p.Character.Position) then local dynamicDamage = math.max(1, math.ceil((1 - (distance / falloutRadius)) * Config.RadiationTickDamage)) p.Character:TakeDamage(dynamicDamage) TriggerClientEvent("Facility:GeigerClick", p, dynamicDamage) end end end task.wait(1) -- Continuous evaluation tick end end) end function DecontaminateFacility() activeFallout = false falloutRadius = 0 TriggerClientEvent("Facility:Notify", -1, "Radiation levels returning to baseline safety parameters.") end Use code with caution.

Holds ultimate authority over the facility. Signs off on all detonation sequences.

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nuclear bomb testing facility rp script