Reshade Rtgi 0361 |top| Full Site
is one of the most transformative post-processing graphic mods available for PC gaming. Developed by Pascal Gilcher (commonly known as Marty McFly), the Ray Traced Global Illumination (RTGI) shader injects real-time, hardware-independent ray tracing into almost any 3D game. Unlike standard screen-space ambient occlusion (SSAO), RTGI physically simulates how light bounces off surfaces, drastically improving realism. Version 0.36.1 stands out as a highly stable landmark build, introducing massive performance optimizations and superior blending compared to earlier editions. What is ReShade RTGI?
Higher numbers lead to cleaner lighting but significantly lower FPS.
The RTGI shader uses depth buffer data to calculate how light bounces off surfaces in real time. Screen-Space Ray Tracing Explained reshade rtgi 0361 full
Run the installer and select your game's executable file ( .exe ).
A "Full" experience requires adjusting the correct sliders. Below is a practical settings table to help you dial in the effect: is one of the most transformative post-processing graphic
The shader pack, developed by Pascal Gilcher (Marty McFly), is the leading software solution for adding screen-space ray tracing to almost any 3D game. This guide explains what the RTGI shader does, how version 0.36.1 improves performance, and how to install and configure it for optimal visuals. Understanding ReShade RTGI
Download the latest version from the official ReShade site . During installation, select "Modify" and point it to your game's .exe . Version 0
Even with the "Full" setup, you might encounter issues. Here is how to fix them:
The shader injects a compute-based ray tracing solution into the rendering pipeline. Unlike standard Reshade shaders (like bloom or contrast), RTGI utilizes the GPU to cast rays from the screen view into the scene geometry to calculate how light should bounce.
Once ReShade is installed, navigate to your game's installation directory. You should find a folder named reshade-shaders . Inside this folder, there will be two sub-folders: Shaders and Textures .